私が10年前にやったLattice-Cのやり方では、レジスタを表す構造体に値を入れて引数/戻り値としていました。 ソフト割り込み発生関数というのがあって、その関数の中で構造体から対応するレジスタに値をロードしてからint何とかを実行してました。 struct { short ax; short bx; short cx; short dx; short si; short di; short int_number; }; みたいな構造体です。 はい、勿論、実行効率という点では最悪です。
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